沃新书屋 - Real-Time Collision Detection
本书资料更新时间:2025-05-18 19:16:02

Real-Time Collision Detection

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Real-Time Collision Detection书籍详细信息

  • ISBN:9781558607323
  • 作者:Christer Ericson 著
  • 出版社:A K Peters/CRC Press
  • 出版时间:2004-12-22
  • 页数:632
  • 价格:USD 98.95
  • 纸张:暂无纸张
  • 装帧:Hardcover
  • 开本:暂无开本
  • 语言:暂无语言
  • 适合人群:Game Developers, Software Engineers, Computer Graphics Researchers, Game Designers, Programmers interested in real-time simulation and physics, Computer Science students, and anyone interested in the technical aspects of 3D game development
  • TAG:Computer Science / Algorithms / Game Development / 3D Graphics / Real-Time Systems / Collision Detection
  • 豆瓣评分:9.5
  • 更新时间:2025-05-18 19:16:02

内容简介:

Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.

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