适合人群:professionals in the film industry, computer graphics researchers, students of computer science and digital media, 3D animation artists, visual effects technicians, and anyone interested in the technical aspects of filmmaking
The book presents an overview of 3-D cinematography, the science and technology of generating 3-D models of dynamic scenes from multiple cameras at video frame rates. The book covers recent developments in computer vision and computer graphics that have made 3-D cinematography possible, and reviews the challenges and open issues that need to be addressed in future work. Important applications areas are presented, including production of stereoscopic movies, full 3-D animation from multiple videos, special effects for more traditional movies, and broadcasting of multiple-viewpoint television. The book brings together researchers and practitioners from computer graphics, computer vision, broadcasting and motion pictures, to offer a broad perspective on all current areas of research related to the production of high quality 3-D models of live-action scenes.
Image and Geometry Processing for 3-D Cinematography分类索引数据信息
ISBN:9783642123917
出版日期:2010-9-8 适合人群:professionals in the film industry, computer graphics researchers, students of computer science and digital media, 3D animation artists, visual effects technicians, and anyone interested in the technical aspects of filmmaking